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Abenteuer The End Of The World Details

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General-Talente: Eigene Generäle verwalten
Sortierung (Verluste):
Sortierung (Zeiten):
(Details konfigurieren)
Minimale Anzahl Einheiten pro Angriffs-Welle:
Minimale Anzahl Simulationen:
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Show/hide columns (Open/Close)
Player unit count   
Rounds   
Duration 
Occurrence of total duration
Enemy loss
Experience points   
Player loss before revive
Player: Revived units 
Player loss after revive
Player loss: Value
Mary-Quotient
Lager A1 mit 30SA 30SCH 50JK (leicht, 160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager A2 mit 30SA 30SCH 50JK (leicht, 160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager A3 mit 30SA 30SCH 100JK (leicht, 260 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager A4 mit 100JK (leicht, 200 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager A5 mit 50SA 50SCH (Anführer) (100 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager A6 mit 30SA 30SCH 100JK (leicht, 260 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager B1 mit 30SA 30SCH 50JK (leicht, 160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager B2 mit 100JK (leicht, 200 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager B3 mit 50SA 50SCH (Anführer) (100 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager B4 mit 30SA 30SCH 50JK (leicht, 160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager B5 mit 50SA 50SCH (Anführer) (100 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C1 mit 50SCH 100JK (leicht, 250 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C2 mit 50SCH 100JK (leicht, 250 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C3 mit 50SA 50SCH (leicht, 100 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C4 mit 40SA 40SCH 40JK (Anführer) (160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C5 mit 50SCH 100JK (leicht, 250 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C6 mit 40SA 40SCH 40JK (Anführer) (160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D1 mit 100JK (leicht, 200 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D2 mit 50SCH 100JK (leicht, 250 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D3 mit 40SA 40SCH 40JK (Anführer) (160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D4 mit 40SA 40SCH 40JK (Anführer) (160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D5 mit 40SA 40SCH 40JK (Anführer) (160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager E1 mit 30SA 30SCH 100JK (leicht, 260 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager E2 mit 50SCH 100JK (leicht, 250 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager E3 mit 40SA 40SCH 40JK (Anführer) (160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager E4 mit 100JK (leicht, 200 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager E5 mit 30SA 30SCH 100JK (Anführer) (260 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F1 mit 30SA 30SCH 100JK (leicht, 260 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F2 mit 30SA 30SCH 50JK (leicht, 160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F3 mit 30SA 30SCH 100JK (leicht, 260 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F4 mit 50SCH 100JK (Anführer) (250 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F5 mit 50SCH 100JK (Anführer) (250 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F6 mit 100JK (leicht, 200 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager G1 mit 30SA 30SCH 50JK (leicht, 160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager G2 mit 100JK (leicht, 200 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager G3 mit 30SA 30SCH 100JK (leicht, 260 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager G4 mit 50SA 50SCH (Anführer) (100 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager H1 mit 50SCH 100JK (leicht, 250 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager H2 mit 50SCH 100JK (leicht, 250 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager H3 mit 30SA 30SCH 50JK (leicht, 160 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager H4 mit 30SA 30SCH 100JK (leicht, 260 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager H5 mit 50SA 50SCH (Anführer) (100 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...

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