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Abenteuer Gunpowder Details

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Maximale Anzahl Wellen:
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Spieler-Einheiten










General-Talente: Eigene Generäle verwalten
Sortierung (Verluste):
Sortierung (Zeiten):
(Details konfigurieren)
Minimale Anzahl Einheiten pro Angriffs-Welle:
Minimale Anzahl Simulationen:
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Show/hide columns (Open/Close)
Player unit count   
Rounds   
Duration 
Occurrence of total duration
Enemy loss
Experience points   
Player loss before revive
Player: Revived units 
Player loss after revive
Player loss: Value
Mary-Quotient
Lager A1 mit 100dM 50dB (mittel, 550 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager A2 mit 60dM 120dB (mittel, 600 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager A3 mit 80dM 40dB 50dC (Anführer) (640 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager B1 mit 120dM 30dB (mittel, 570 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager B2 mit 90dM 90dB (mittel, 630 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager B3 mit 100dM 40dB 30dC (Anführer) (640 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C1 mit 90dM 60dB (mittel, 540 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C2 mit 90dM 90dB (mittel, 630 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C3 mit 90dM 60dB 30dC (Anführer) (660 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager C4 mit 100dM 100dB (mittel, 700 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D1 mit 50dM 70dB 80dC (mittel, 730 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D2 mit 80dM 20dC 80dLB (mittel, 800 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D3 mit 60dM 80dB 60dC (mittel, 720 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D4 mit 50dM 70dC 50dLB (mittel, 730 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager D5 mit 50dC 50dS 70dLB (Anführer) (850 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager E1 mit 75dS 75dLB (mittel, 825 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager E2 mit 50dC 100dS (mittel, 800 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager E3 mit 40dC 70dS 70dLB (mittel, 930 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager E4 mit 50dC 100dS 50dLB (Anführer) (1050 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F1 mit 100dC 100dS (mittel, 1000 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F2 mit 50dC 80dS 70dLB (mittel, 1030 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F3 mit 120dS 80dLB (mittel, 1120 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager F4 mit 200dS (Anführer) (1200 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager G1 mit 130dS 70dLB (mittel, 1130 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager G2 mit 50dC 150dS (mittel, 1100 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager G3 mit 50dC 100dS 50dLB (mittel, 1050 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager G4 mit 100dS 100dA (Anführer) (1300 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager H1 mit 50dC 80dS 60dA (mittel, 1100 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager H2 mit 90dS 90dA (mittel, 1170 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager H3 mit 40dC 80dS 80dA (mittel, 1200 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager H4 mit 40dC 100dS 60dA (Anführer) (1180 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager I1 mit 120dS 80dA (mittel, 1280 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager I2 mit 70dC 130dS (mittel, 1060 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager I3 mit 200dS (mittel, 1200 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager I4 mit 100dS 100dA (Anführer) (1300 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager J1 mit 60dE 40dK (schwer, 1080 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager J2 mit 50dE 50dK (schwer, 1150 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager J3 mit 50dE 70dA (mittel, 890 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager J4 mit 60dE 60dA (mittel, 900 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...
Lager J5 mit 50dE 50dA 20dK 2DB (Anführer) (1750 XP)
CPlayerQuan.RoundsDuration (in sec.)OccurrenceSim countEnemy loss (*)XPWin chancePlayer loss (a.v.)Revived unitsPlayer loss (p.v.)Loss valueMary-Q.(Refresh table)
FightFightDemolitionTotalSmallest2nd smallestLargest2nd largest MinMaxAverageAll  MinMaxAverageAllMinMaxAllMinMaxAverageAllMinMaxAverageAllMinMaxAverageAll 
Bitte warten, Einträge werden geladen...

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